


This means the placement of armed forces in certain areas, the construction of fortifications and give the team to the offensive. At the same time, all actions available to the user are focused only in war. For example, you can enter into an alliance with completely unpredictable countries, and those who could become partners in reality, declare war on or break all connections. The key goal is to win the war, but what methods will be achieved by this is the goal - to solve only the user. Global Card B "Commander: Mastery of War" divided into sectors belonging to a particular country. After that, there is a turn of the main gameplay. Next, the stage of setting up some parameters, including realism (how reliably the virtual opponent behaves). Before the start of the campaign, when the gamer will be determined from the party, a historical summary is attached to each state, as well as a description of the strongest units and weaknesses. Using the combat potential of the state, it is possible to affect the course of history and change the course of war, participating in battles on different continents. It can be USSR, Italy, USA, Germany, France, Japan or United Kingdom. War Leaders: Clash of Nations takes the state setting of the Second World War, offering users to choose one of the parties to the conflict.
